

Render physically based materials in NVIDIA’s MDL format Load balancing between GPUs of different sizes, types, and generations are automatic – Even older systems transform into powerful, cost effective rendering nodes by adding NVIDIA GPUs. NVIDIA® mental ray® supports any number or combination of GPUs and CPUs running within the same machine, and gives you control over which are being used for rendering. Only geometry is loaded into GPU memory, allowing texture-heavy scenes to be GPU accelerated.Įasy to adopt for any scene set-up up to use GI by choosing the new method. Over 10X faster again by adding a GPU vs. Up to 2-4X faster than Final Gather Force GI

New GI Next engine with full support of mental ray shaders, motion blur, depth of field, hair, volumes and particles.Įasily controlled by a single “quality” parameter. New Global Illumination solution that is easy to use, physically accurate, and fast The latest features shipping with mental ray 3.14 and integrated into Autodesk 3dsMax 2017 and Autodesk Maya 2016 include: Maya artists now receive interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration, in addition to all previous functionality and compatibility. The industry standard renderer you have counted upon for years is now available directly from those creating it. NVIDIA mental ray for Maya is a plug-in rendering solution, seamlessly integrated into Autodesk Maya®. Nvidia Mental Ray 3.14.1.3 For Autodesk 3ds Max V2017Īutodesk Maya 2016-SP6 With Mental Ray-Mac OSXĪutodesk Maya 2016 SP6 With Mental Ray (Mac OSX)ĭesign and Layout © 2019 FileFixation. Nvidia Mental Ray 3.14.1.3 For Autodesk 3ds Max (2017)


The Gnomon Workshop: Final Gather In Maya Mental Ray Lighting And Rendering NVIDIA Mental Ray For Maya 2016 / 2017 V3.14.3.41 (Win/Mac/Lnx)Īutodesk Maya 2017 + Upgrade Pack 1-3 + Mental Ray For Maya NVIDIA Mental Ray For Autodesk 3ds Max 2017
